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Benedict Cavanough
Benedict Cavanough
3D Art and Tech
Brisbane, Australia

A hard working results oriented person. I maintain professionalism while pushing assets through all stages of development quickly and efficiently. I am usually more quiet, though I am a good listener, and will casually take notes if I'm aware a conversation is important. Through listening astutely I hope to effectively realize and produce assets for whatever project I work on.

I have just completed my bachelor's of animation, studying part time at SAE australia. I specialized primarily in rigging, with a little sculpting on the side, but I am competent for about any cg related work in the pipeline. I can program in C#, Model in Blender, Maya, and 3DS max, Rig in Blender, texture with substance painter, sculpt in mudbox or Maya or blender, and work with Unity or Unreal engines to set up materials and animation controllers.

I am now working occasionally within freelance projects while maintaining a casual job in hospitality for regular income, I regularly do small personal projects to maintain skills in blender, substance painter, and unreal engine. Along with researching alternative engines such as Godot.

Skills

3D Animation3D ModelingRiggingTexturingProgrammingGame Engines

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Maya
Maya
3ds Max
3ds Max
Mudbox
Mudbox
Unreal Engine
Unreal Engine
Unity
Unity
C#
C#
Python
Python
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