
A hard working results oriented person. I maintain professionalism while pushing assets through all stages of development quickly and efficiently. I am usually more quiet, though I am a good listener, and will casually take notes if I'm aware a conversation is important. Through listening astutely I hope to effectively realize and produce assets for whatever project I work on.
I have just completed my bachelor's of animation, studying part time at SAE australia. I specialized primarily in rigging, with a little sculpting on the side, but I am competent for about any cg related work in the pipeline. I can program in C#, Model in Blender, Maya, and 3DS max, Rig in Blender, texture with substance painter, sculpt in mudbox or Maya or blender, and work with Unity or Unreal engines to set up materials and animation controllers.
I am now working occasionally within freelance projects while maintaining a casual job in hospitality for regular income, I regularly do small personal projects to maintain skills in blender, substance painter, and unreal engine. Along with researching alternative engines such as Godot.